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Toca Edit Xbox 360 Controller Emulator

The x360ce.exe application version 3.x is just a GUI for editing x360ce.ini and testing your controller. The x360ce.exe (3.x) application can be closed before launching the game. The game doesn't need it and it uses your computer's resources.

Toca Edit Xbox 360 Controller Emulator

XBOX 360 Controller emulator is a wrapper library that translates the XInput calls to DirectInput calls, allowing support for non-XInput devices in some games. In CrossOver, XInput is not implemented so this can also help with real XBOX 360 controllers.

Some games and emulators are hardcoded to work with an Xbox 360 controller, and will not work with other controllers. To get around this, you need to create a virtual Xbox 360 controller that emulates the expected interface, but is bound to your controller's inputs. This can be done with Steam Input or xboxdrv.

If you want to use one of the widely available Bluetooth gamepads, such as iPEGA-9017s designed mostly for Android and iOS devices you would need xboxdrvAUR, bluez, bluez-plugins, and bluez-utils. You should connect it in gamepad mode (if there are different modes, choose the gamepad one). Technically it is ready to be used, but in most cases games would not recognize it, and you would have to map it individually for all application. The best way to simplify it and make it work with all applications is to mimic Microsoft X360 controller with xboxdrvAUR.Once connected you can create a udev rule to give it a persistent name, that would come in handy when setting it up.

python-steamcontroller-gitAUR can also be used to make the Steam Controller work for games running under Wine. You need to find and download the application xbox360cemu.v.3.0 (e.g. from here). Then copy the files dinput8.dll, xbox360cemu.ini, xinput1_3.dll and xinput_9_1_0.dll to the directory that contains your game executable. Edit xbox360cemu.ini and only change the following values under [PAD1] to remap the Steam Controller correctly to a XBox controller.

Now start python-steamcontroller in Xbox360 mode ( start). You might also want to copy XInputTest.exe from xbox360cemu.v.3.0 to the same directory and run it with Wine in order to test if the mappings work correctly. However neither mouse nor keyboard emulation work with this method.

xboxdrv supports a multitude of controllers, but they need to be set up in /etc/default/xboxdrv. For each extra controller, add an next-controller = true line. For example, when using 4 controllers, add it 3 times:

xboxdrv can be used to make any controller register as an Xbox 360 controller with the --mimic-xpad switch. This may be desirable for games that support Xbox 360 controllers out of the box, but have trouble detecting or working with other gamepads.

The above example is incomplete. It only maps one axis and 3 buttons for demonstration purposes. Use xboxdrv --help-button to see the names of the Xbox controller buttons and axes and bind them accordingly by expanding the command above. Axes mappings should go after --evdev-absmap and button mappings follow --evdev-keymap (comma separated list; no spaces).

A bit of theory: reWASD emulates the Xbox 360 controller, and that takes the functionality to the new level. You can assign Toggle, Turbo to controller button actions, and create controller button key combos. As a result, the game will recognize the controller input, except it will be not a physical gamepad, but the one an Xbox controller emulator created.

We truly hope that you will not have any problems using our Xbox controller emulator and that your experience will only be positive. We can do our best to help you, and figure out every tiny detail that could have caused the problem. Reach out to us wherever you feel comfortable: Discord text chat, on Facebook, or on reWASD Forum. Make sure to follow us on Pinterest, Reddit, and YouTube to keep your hand on the pulse.

A short disclaimer: Like anything else in the computer world, not all controllers might work with x360ce. But as long as the controller is recognised by Windows, you should be able to program what button does what within x360ce controller editor.

Keep in mind, if you have both 32-bit as well as 64-bit games, then you will need to download and run both emulators, otherwise your controller will either not register in the game at all, or it will do so with the wrong controls.

And that's that! Now you can normally launch your game from your desktop or from Steam and x360ce emulator will start automatically, and you can use your controller. If this tutorial helped you or you had any problems, please comment below. 041b061a72

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